Prototyping is a Process
Solving real-world problems with rapid prototyping!
Check out the blog which features:
- Paper Prototype: Lose Yourself (Smartwatch Concept)
- 3D Model Prototype: Quick-Access Shower (Controller Concept)
- 2D Object Prototype: Phone Camera Carrying Concept
- 3D Object Prototype: Headphone-Ready Phone Case
- Video Prototype: Lyft (Fund Your Next Great Adventure)
- Behavioral Prototype – “Wizard of Oz” Testing a Distraction-Free Pen
- Website Prototype: Wireframing the dub “Community”
- Mobile Prototype: Lose Yourself (iOS Concept)
- 2D Object “Paper” Prototype: A Sheet Music Player (Pick Up. Practice. Play.)
These projects were designed and executed in order to meet the following skill objectives:
- Analyze a design and determine the most appropriate and useful prototyping technique to evaluate the design.
- Research, locate, and use information sources for self-education in prototyping tools.
- Plan, create, and build a prototype system on a wide variety of platforms, using appropriate toolsets.
- Organize, run, and document a simple user test using prototypes they have constructed.
- Evaluate the results of user tests, and analyze and report on them in a professional manner.
- Understand the significance of the test results and use that to inform their design process.
- Articulate the rationale for prototyping in general as a design tool, and be able to advise others on strategies and techniques.
This website was created to chronicle my prototyping process during the course, HCDE 498: Prototyping Techniques
Prototyping is the process of developing a preliminary version of a solution to a design problem in order to communicate the essence of the idea before committing to a more costly implementation. A simpler version, in lower fidelity than a final product, allows the designer to verify assumptions, gather user feedback, and evaluate the design in early stages of the process.
This course introduced students to a wide variety of prototyping techniques for different kinds of user experience design problems and platforms. The course was structured as a series of independent explorations, each on a different topic within the broad field of prototyping techniques. A short final project required that we develop and evaluate a prototype for a design project, using one or more of the techniques explored during the course.
The blog is available here: http://protopro.tumblr.com